Tuesday 3 June 2008

Age of Empires Strategy:The Scout Rush


Scout Rush strategy increasingly gained importance after the advent of Age of Empires 1.0e.Scout rush is mainly done in Age of Empires multiplayer 1v1 games.But in my opinion it can be done in any type of game,be it 2v2,3v3 or 4v4.In this post an in depth analysis of the scout rush is provided.

Civilizations favorable for Scout Rush
The most favorable civilization is the mongols.This is because you can do a faster scout rush with mongols as compared to any other civ.Huns is another good option.Other cavalry civs including persians,saracens etc. are also preferred.

How to do it?
Step:1 Making the economy
I have seen people doing a 25 pop scout rush with 4 farms,although very stable,this is very slow as the time taken to attack is around 13 mins.This gives the opponent the time to defend himself with spears.That is why a 22 pop advance with 2 farms and then a scout rush is preferred.
Follow a 22 pop flush strategy initially but try to get at least 2 deer for extra food.As soon as feudal age research is completed,build a stable and start making scouts.Then make farms with the new vils because you need more food.6-7 scouts are enough for initial rush.

Step:2 The Raiding
Scout raiding is most effective on those vils who are away from the town centre.Scouts are vulnerable to arrows so care needs to be taken so that they dont get too close to the town center.The advantage of scouts is,that they are quick and are very effective in hit and run.

Tackling spears:-If you have 6-7 scouts then you can easily tackle upto 2 spears.The best micro will be to move the scout away from the spear he is hitting and attacking him with other scouts.This way none of them dies.
Another way is to surround him and attack.This exploits the weak AI of the Age of Empires script.The spear is confused as to whom to attack and is half dead by the time it decides on one of your scouts.This method can only be used if he has one spear.
Another good trick is to look at villagers' hit points, if you have already hit one villager but spears chase you off, lure that spearman in some other direction with a scout while the others hit that villager. You might take a couple of hits but it's worth it to kill that vil. If you are attacking vils and you see spearmen coming, check the hit points on the vil, if it's close to death don't run until you kill it.

Dealing with different situations

Scenario 1:If the opponent sees you building a stable,then he knows that you will be going for a scout rush.So he will go for 5-6 spears.In this case I still prefer a scout rush but with 4-5 skirms. This will take care of his spears and then he gets very vulnerable as he does not have any more army.

Scenario 2:If the opponent is very aggressive and does a forward attack.In this case just defend yourself with a wall and tower and attack his base with 4-5 scouts.As he is doing a forward attack he wont have any enemy at base and you can easily raid.

The main point in scout rush is the micro.They are very vulnerable to spears and will die away cheaply if proper care is not taken.

6 comments:

Luka-VI said...

Heey ya! First of all, i apologize, for sapming, i couldn't find any topic for posing coment like this.. sho i chose first one. Second i hope u are still operating on this :) to get hearing from you.

I read some of your articles... specialy i was smiling when i reading about your starts. I'is something whit me also, and i just want to say keep on going aou dou great.

Also i have few questions... how did you get sucha a knowlage about pros and cons of single units an civics? I cant find anything about those atack-bonusses in nubers. I had done some test-reashearches and had seen that bonuses are wery difrent. I did mostly on bonuses against cavalyari beacaouse cammels are my favorite units in game (not beacaoues they are soo good.. i just like their aperance:D they are super-cool) so any way i seen the best bonuss against cavalyariy has pikmens, than camels an as the last mamelukas. But if u look at their atack parameters, u can cee that the strongest is mameluka,than cammel and pikenab is the last... also.. was interest to me tarkan bonus vs. buildings in non patched game... they just do some where 50dmg to building, so whit few tarkans i could crushed castle in few seconds. But now in 1.0c whic i playing.. they do onley half of a damage they used to do.

And about britons and their longbowmas... what can i use to do.. fighting versu them. Mostley answer is take a goths... ye i know.. but any way i just love sarcens. I tried to counter friends army of firs line of chapions, and abov them he has holding 2 lines of longbovmans... i had cammels, hussars, handcanoners alot alot of skrimishers... but i just cant counter, :) i'll get shoot down before i could even touch any of those bowmans.

Redirect me to right post pleas if u dont want me to commenting here about these. And i am loking forward to sharing me some of your cnovledge.

Hear ya! Luka-vi

Unknown said...

hey luka..
nice to see u read my post wid interest..
u can get to know of the bonuses by creating ur own scenario or playing post imp DM with your friend..

against longbows u can use onager..it is the best if u r playing with saracens..
u can ask any further questions here itself..i can even write a post for some special strat or civ if u want..

Unknown said...

Yea i know ehat you mean by this.. u see bonuses, but they are difrent. Helebardier and Camel have both bonus against cavalary, but bonuses arent same. - any way, i were thinking there some where exsist documentation whit all bonuses and so on...

hmm i'll try that idea whit onagers, i think also they should do the trick. Tnx for replaying so soon.

Greets

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