Friday 22 June 2007

Age of Empires Strategy- Trush or Tower Rush

Strategy making is considered to be the most important part of Age of Empires.Read this strategy only when you have mastered the timing,the counters and other points mentioned in the previous post.There are as such many strategies that can be used in Age of Empires but I prefer to discuss the most important ones.

1.Trush or Tower Rush:- I use this strategy quite a lot and feel its the most important strategy for 1 vs.1.This strategy involves constructing towers in strategic positions in the enemies base.These strategic positions maybe a gold mine,stone mine or even near a lumber camp.If we do a micro on the tower rush strategy then we see that its the most balanced strategy.Balance is in reference with its ability to shift to another strategy if the tower rush fails.The micro is as follows

3 vils -->build house:- During this time make scout do his rounds and find sheep.Make 3 vils and keep them on sheep.As soon as 1 house is built keep 1 vil to build 2 more houses,rest 2 vils go for sheep.

Click loom:- During this time build mill with d vill u made d houses with.Also see to it that d scout is doing his work.If you find more sheep bring them near to the town centre and things like that.

Ensure that there are 6 vils on sheep Otherwise your sheep will b wasted.

Click 2 vils for bush

Click 1 vil to lure boar:- When boar comes near to town centre then remove 6 vils that were on sheep and keep on boar.

Click 2 vils and keep on sheep and after that all vils to wood unless pop reaches 20:-Till this time as the first boar is finished lure 1 more boar wid 1 vil who is on boar.Build 1 more house and lumber camp near a forest.

After 20 click 5 vils n keep on stone:-Build a mining camp near d stone mine.Try to bring 1 more vil frm wood to stone so that d total vils mining stone is 6.During this time find the enemy with the scout.

Click feudal age research:-During advancement take the vils on the boar for attack and build barracks and a house.

Feudal age:-As soon as you reach feudal age start building towers at a strategic position like near a stone or a gold mine.Even a guard tower near his lumber camp would be a good idea.Also click 4-5 vils from town center and set gather point at wood.

The advantage of such an attack is that as you are collecting so much stone so even if the opponent is using the flush strategy then you can defend by building towers in your base.If he is following a fast castle strategy then this strategy is very effective in raiding.

After making towers,build archery range and fill the towers with archers.Try to build a network of towers so that he cant destroy any tower with vils(One tower protecting another) and then gradually try to get near his town center.Give sometime for economy and click castle age quickly.During advancement build stable,do the fletching research and make more archers.

Castle Age:-If you have effectively collected stone then you can build two castles;one in his base(very near enemies town center) and one in your base just in case he raids you.
At this time,he will also try to build a castle in his base for defense.You can disturb him by raiding with knights.The key now to win the game is going imperial age fast(around 30 mins is ideal).If you are in imperial age before he is, then make trebeuchets which will ruin his kingdom and consequently make him resign.

The advantage of this tower strategy is maximum for koreans civilization because of their free tower upgrades.
Turks BBCs can be used as a counter to the tower strategy during imperial age(against trebeuchets because of 12+2 range).
Huns civilization trebeuchets are more effective because they are more accurate even without ballistics research.
Position of your castle in the enemy territory is very important.
Murder holes is an important research when in imperial age.

Variations of the tower strategy exist.But the main point in this strategy is to reach fast feudal age(around 10-11 mins).Try this strategy and post your comments if you play with any variation.

12 comments:

Anonymous said...

Palisading key buildings like barrack , logger camp etc. should be used with this startegy

Anonymous said...

Palasiding is really a very important thing, coz if the enemy notices towers early enough he can destroy it easily with just 5 villagers!!!!(no murder holes in feudal u see)

Unknown said...

yes..i pallaside my first tower coz its the most vulnerable..rest of the towers are made in its range so the vils cant raze them..

Anonymous said...

u don't need to pallaside, if you are careful about em...pussies

Unknown said...

but how to defend such a tower rush??

Anonymous said...

scout scount and one more time scout! after you found everything you need around your base, and founded your opponent's base, continue to using the scout to check what your opponent is doing, and also use some militia to patrol around your base, or just build some outposts around your base. As soon as you notice enemy's villager around your town, get rid of him and anything else that is with him!

Anonymous said...

Is not UNLESS, is UNTIL!

Unknown said...

its aweswon guys

Anonymous said...

It's in fact really easy to counter this, most people get all happy and build towers all over the place not realising that you can simply change the location of your base.

Personally I always let them have it, take my town center and whatnot but I replace my mill/lumber camp ASAP and create an effecte man at arms flush making sure he can't gather resources/build more towers near my new base.

As soon as I get a new town center I defend myself with towers/men at arms, go to castle age and ruin his strategy with rams and longswordsmen in those rams to protect em.

Anonymous said...

Is a scout rush more effective than trush like about 8or9 scouts in the enemy lumber camp and MC hit and run if see spear men . Could also defend against enemy in ur base am I right, cause I am a half rookie and a half pro.

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Unknown said...

only an absolute cunt would do this strat. cuntiest thing around