Tuesday, 26 August 2008

1v1 Arabia

In this post I will try to give my experience and how I play a 1v1 Arabia especially with Huns,then I will extrapolate it to other civilizations.First part of the post will be about micro-management of the resources, and the next part will be scouting and other minute details like map etc.

Micro-Management of Resources
As the game starts,my first move is always H-CCC,queuing vils in my tc.Next will be to find the 4 nearest sheep. Initially, I will take wood with the 3 vils or explore with 1 vil for a sheep.As soon as I get the 4 sheep,I will explore with 2 sheep and bring the other two to my tc.Drop all the wood in the tc and start having sheep beneath the tc.Next 3 vils also eat sheep.Next vil goes to the nearest forest,builds a lumbercamp.next 3 vils go to have wood near the lumber.Here the micro is 6-4.Next vil goes to lure the boar,while loom is researched.next four vils go for berries with a mill.Now the micro is 6-4-4.Continue queuing vils on boar and the next boar should be lured when the present boar has 100 food left.Meanwhile I will build a farm as soon as I get 60 wood with the injured vil.After I reach pop=20 I will start queuing vils for a second LC and keep four more for it.Also I will make 3 more farms with injured vils.with pop 24 I click feudal age.
I described the 24 pop feudal above which is easy to execute.You might opt for a different pop feud but that entirely depends on the map and other factors such as what the opponent is doing etc.

Scouting
I prefer to number the scout as 1 and the tc as 2.In the beginning,I scout and look for basic resources like nearest forest,2 boars,gold and stone mines for the first 4-5 mins. I will see which of the resources are forward,the terrain and go for the forest that is backward.Forward mines are always vulnerable to a forward attack especially the stone mines.After the first 4-5 mins I will look for the enemy at directly the opposite side.If I find a big mine,then the enemy is near.I will carefully move my scout keeping it at a safe distance from enemy tc.I will look for his mines,whether I can do for a forward,the terrain etc.Also I will look at what resources he is taking.Whether he is going for gold or for more farms than expected etc.

Map and other Micros
As soon as you click feudal age,I will scout for enemy forwards and also look at what kind of army he is going for.This can be found out by scouting his army buildings.I will make the exact counter for the army he has.In case I detect a forward,then i will go for 1 rax + 2 archery ranges and protect myself as well as possible.If my map is wall-able,then I will wall,make 1 rax and a stable,Go for 4-5 scouts and try a fast castle.Otherwise the army I make will depend on what the enemy is doing,but I personally prefer 1 rax+1 stable+1 archery.Keep raiding his vils time to time and defend yourself by walling or making tower at forward gold etc.I will do wheelbarrow around 17 mins and build a smithy around the same time.Do researches according to the army.Army micros are very important at this stage and they need to used carefully.Scouting is very important part during this time as you will know when and where to attack .

Actually there are innumerable strategies you can try out.I have just given a brief idea of how I approach a 1v1 arabia.

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